Savior 2 - The problem with j.LP in Savior 2 is that it does not follow the the same rules that all the other jumping light attacks use.
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In either game though it is good jump-in and an extremely strong chicken guard normal. Great normal with slightly different utilities depending on the game you are playing. You must keep in mind when to use this normal in dash pressure, or a light or medium attack that will let you stay closer to your opponent.Ĭrouching Normals with Killshread Equipped Using this as pressure can potentially leave you a bit limited in the sense that even if you use it from a point blank dash you will be pushed back far enough you can't set up a throw mix up from it. The downside to this normal, is the pushback that a hard attack has. Tossing this out after some pressure to keep the opponent in place is key. The hitbox is buff enough as well that it will catch many characters out of their early jump frames. It can be difficult for many characters to counter Donovan at the range he is able to poke them from. Applying this with his dash is a huge part of Donovan's game plan, as you should be dashing up and either poking or whiff punishing with this often. No other character really has a normal with those stats and a good ground dash, the closest maybe being Anakaris s.LP. Amazing horizontal range, not a big hurtbox, fast start up, high damage and is about frame neutral on hit/block. Check how many frames the anti-air box is active for and how quickly it becomes active.Ībsolutely amazing normal.Test this normal as anti-air against jumping Gallon and Jedah.Take note of how your opponent reacts after being hit by this, and take care to not overextend by dashing up immediately afterwards as you may just run into something. Donovan will typically be at about neutral give or take.
![vampire savior 2 dark force vampire savior 2 dark force](https://static.wikia.nocookie.net/darkstalkers/images/1/1e/Vampire_Savior_EU_Flyer_02.png)
The main thing you must keep in mind when anti-airing with this normal, is you generally are not going to be getting any significant frame advantage after anti-airing someone with this as there is simply too much recovery. Use this in a similar way that Bishamon uses dash MP.Īs Donovan as a character is one who lives off of damage achieved from pokes, and this being his most damage normal tied with j.HP, it is very important to work this into your game plan.
![vampire savior 2 dark force vampire savior 2 dark force](https://www.zax.com.au/assets/alt_1/VAMPIRE_SAVIOR_A-B.jpg)
It actually hits high enough up to catch floating Anakaris. Works well from a dash or just doing it raw. Normal Moves Standing Normals with Killshread EquippedĪmazing anti-air, and one of Donovan's most important normals. It must be kept in mind though, that every character can win in Vampire Savior if you have mastered all of the game mechanics, and I don't think Donovan can be considered hopeless. My perspective right now is that while Donovan has a few decent to strong tools, he is not a very good character, and further playtesting would position him in near the lower end of the tiers. In addition, if the opponent does get in (or the worst happens and you are cornered), prepare for some difficult blocking as Donovan is one of the tallest characters and has one of the absolutely fattest hurtboxes. At this point, you may just say, "Well I'll zone and poke people to death with my awesome normals", and for a time that may feel like a real answer, but due to the regenerative health of Vampire Savior one off pokes do not do nearly enough damage in the end. Though, unlike Jedah, his tools for getting back in are not nearly as overwhelming. In addition, he suffers from the problem Jedah has, which is that his typical chains do not combo into knockdown. He has a few extremely strong normal attacks, which individually deal decent damage, but they do not leave him in position or at the frame advantage necessary to convert it to the type of pressure Vampire Savior is known for.
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